Played by: Mad-Matt
SNES port of the Amiga original game Zool. Longplayed to compare with Amiga and mega drive versions. Again, the longplay could have been a lot shorter, but I went looking for any hidden areas and collectables to show.
First thing to notice is the lower screen resolution compared with other versions. Fake transparency isnt used in this versionThis makes it more difficult from the start as you have less time to see oncoming enemies. Also, the level design is different from both amiga and genesis versions with more spike hazards to jump into and some unkillable enemies. Another note is that plant world comes before carnival world. Just to add to the difficulty, the collision detection is way off making the boss stages harder then they should be as you cant easily jump over them in this version. Also, not all levels feature the big super score collectables.
The bonus levels I found twice, but i may have missed some. In this version you find a tiny little S (Super?) collectable and then get to play bonus level at the end of the current level. The piano puzzle in world 2-4 differs again from the other versions. You can find a keyboard collectible with the notes to unlock aload of lives. It may unlock a bonus level, but I dont know for sure.
As a final note, plant world seems to use music similar to the egyption world in Amiga Zool 2. Again the music in this game is well produced and very recognisable compared with the Amiga originals.