PLAYSTATION 5 ( PS5 ) – PS5 RAYTRACING SHOWS “TRUE GENERATIONAL LEAP” ! BLACK PS5 CASES SURFACE…



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33 Replies to “PLAYSTATION 5 ( PS5 ) – PS5 RAYTRACING SHOWS “TRUE GENERATIONAL LEAP” ! BLACK PS5 CASES SURFACE…”

  1. TheDarthTux

    Being a PC gamer primarily, I have seen the RTX on vs off rage for 2years now and I think people miss the point with Ray tracing and frame rates.
    The reality is it comes down to what you are playing and how you are displaying the images and the logic behind you buying the PS5 vs XBox.

    For me, I have 2 systems, 1 plugged into 3 regular 28 inch 4K/60hz monitors and 7.1 surround, and 1 plugged into an Onkyo TX NR-565 AV/Reciever in a 9.2 surround configuration and a 65inch 4K QLED TV with active motion plus to simulate higher refresh rates. Since moving to 4K I have come to the point where I can't deal with lower resolutions such as 1080p or 1440p regardless of how high the refresh rate is on those resolutions. The visual quality far out weighs the frame rates. And it becomes even more of a similar thing moving from small screens like the 28 inch desktop monitors and PC surround speakers to a 65inch TV with proper surround speakers. The experience is far far better on the bigger screen and getting the full immersive audio experience. Ray Tracing and HDR on the bigger screen bring even more life and immersion into the games. Especially if you are someone who plays games with in-game environmental awareness. If you are, ray tracing allows you to use reflections and shadows to plot you next course of action. This adds depth into the game that you would miss if all you do is play games to just complete them and don't care about the visual and audio immersion.

    And this is where the logic of the PS5 comes into play. Sony is a company that has made its name from providing high quality audio and video experiences. This is why the BIG Playstation exclusives have tended to be very cinematic in their focus, pushing as high fidelity visuals as possible. The Playstation, certainly since the PS3 (which was the cheapest Blu-ray disk player you could get at the time) is meant to sit as part of a broader home entertainment setup unlike the XBox and PC. This means for the PS5 Sony are pushing the fully immersive cinematic experience rather than what PC gaming, (at least since the release of competitive PvP FPS battle royal games like CSGo or PUBG), is about.

    It actually has nothing to do with multiplayer as well, though admittedly most of the typical multiplayer games are the competitive PvP FPS battle royal games. There are a few PvE multiplayer games out there and those certainly do not need higher frame rates since they are not competitive but co-operative. In the PvP FPS world, you do need the higher frame rates, but only because others (especially on PC) are using high refresh rate monitors so get the extra frame advantage. On consoles, this was not the case until PS4 Pro and XBox One X which allowed higher refresh rates at lower resolutions. So people use a PS4 pro on a 1080p TV would benefit from higher frame rates on the same game as someone playing that game at 4K. As 4K TVs get cheaper and seeing the next gen consoles will be capable on paper of 4K/120hz, this short-term advantage will go away and things will normalize again.

  2. Shawn G

    I’m a visuals person. Always have been. Visuals add to the immersion and can really make the experience amazing. Games like RDR2 and GoT just stop me at times mid gameplay because the world looks so beautiful.

    If it’s a single player game, I’ll take 4K30 with Ray Tracing. Shooter or maybe sports game, 1080-1440p60+.

  3. Ronald Fonte

    I feel like higher frame rates are tailored more towards online competitive games; first person shooters and the like. I personally prefer cinematic high immersive visuals so 30fps for the games I like to play. With that said 60fps in GT7 would be nice. So it depends on the game for me. Also exited for PSVR2 which is where FPS matters most.

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  4. Gamer76

    Definitely 60fps before raytracing and 4k (30 fps even at 4k looks extremely low-res in motion). Developers should only implement raytracing if a game can handle it without sacrificing framerates. They should also stop pushing for native 4k (waste of resources)

  5. SpongeBob SquarePants

    Lol niggas in the comment section arguing over which console is the best neither In my opinion. How about y'all niggas just wait for the console to come out and look at the reviews and then go buy the console instead of arguing about which one is better.

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