A playthrough of Interplay’s 1992 cinematic action-adventure game for the Super Nintendo, Out of this World.
For those of you not in North America, it was called Another World in Europe and Outer World in Japan.
Out of this World was a pretty eye-opening game when it first released on the Amiga in 1991, doing things that were generally thought impossible at the time. Instead of then standard 2D graphics, OotW used bitmaps only for the backgrounds, and all of the animated objects are 3D, rendered in real-time with vectors and animated using rotoscoping techniques (as was seen in Mechner games like Prince of Persia and The Last Express). Though it looks a bit crude compared to modern stuff, full-screen cinematics in 3D running at a reasonably fast framerate were unheard of, and it was breathtaking in action. It still looks awfully good largely thanks to the strength and consistency of the art design.
It plays well too. The controls are very similar to Prince of Persia (as well as Ootw’s spiritual successors Flashback and Heart of Darkness), in that they’re extremely smooth and movements are well articulated, though to someone not familiar with this style, they might seem unresponsive or laggy. It doesn’t take much time to adapt, though.
I should also mention that it’s quite difficult. Sure, it’s quick to run through like I do here in no time if you know it by heart, but as a kid I spent weeks playing and figuring stuff out before I got to the end. It’s just as much a puzzle game as it is an action one, and the combo suits it well. It was critically acclaimed when it was new, and it’s seen a number of releases and rereleases over the years, but the core game endures pretty well.
Even more impressive than the PC versions at the time (would you believe it came on a single floppy? And the Dos version only required 640k of memory!) was the 16-bit console ports. Granted, the SNES version’s frame rate wasn’t as smooth and you had fairly frequent load times, but this was faithfully smashed onto a 8mbit cartridge for a console with a fraction of the power that the target computers ran it with.
It’s an acquired taste (duh, it’s French), but this early 90s technological, cinematic tour-de-force is still an impressive piece of work that everyone should experience at least once.
No cheats were used during the recording of this video.
NintendoComplete ( punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
Visit for the latest updates!