How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica



For today’s episode of War Stories, Ars Technica sat down with Naughty Dog Co-founder Andy Gavin to talk about the hurdles in bringing the original Crash Bandicoot to gamers around the world. When Andy and his partner Jason Rubin made the decision to bring the action platforming genre into three dimensions, it required living up to their company ethos of “leaving no stone unturned” in the search for memory – even if it meant hacking Sony’s library code.

Directed and Produced by Sean Dacanay
Edited and Graphics Animated by Jeremy Smolik

Footage used in the video:
LGR – SGI Indigo2 Computer System Review.mp4
Way Of The Warrior Classic 3DO gameplay.mp4
Super Mario World Video Walkthrough.mp4
Donkey Kong Country Video Walkthrough.mp4
[TAS] Donkey Kong Country 101% in 4118 by Tompa.mp4
Atari 2600 Longplay Pitfall! (old).mp4
Sonic The Hedgehog – Full Playthrough No Commentary.mp4
Street Fighter II Genesis – Ken Playthrough 1 3.mp4
Mortal Kombat 1 Super Nintendo SNES Very Hard Playthrough Sub-Zero.mp4
Virtua Fighter 1 Arcade – 1CC (Akira Not MAME) バーチャファイター 1 버추어 파이터 1.mp4
Galaga – Gameplay Arcade 1981.mp4
PSX Longplay [040] Twisted Metal 2 World Tour.mp4
Tomb Raider (PS1) 100% ALL SECRETS Walkthrough Longplay NO COMMENTARY.mp4
NES Longplay [250] Super Mario Bros (a).mp4
SNES Longplay – Super Mario World.mp4
Super Mario 64 – N64 – Full Playthrough No Commentary.mp4
LONGPLAY Commander Keen Episode 1 Marooned on Mars (1990) [MS-DOS].mp4
The Incredible Machine (PC) – versión Windows 3.1.mp4
Crash Bandicoot Commercials 1996-2000.mp4
SONY PlayStation (1995).mp4
Arcade Game I, Robot (1983 Atari) (1 5).mp4
Inside NaughtyDog – Crash Warped [Playstation Underground].mp4
History of 3D in Video Games 1974-1994.mp4
Jurassic Park Before and After.mp4
Sonic the Hedgehog 2 Special Stage 7.mp4
PSX Longplay [049] Tekken.mp4
Playstation 299 (E3 1995 Keynote).mp4

Connect with Ars Technica:
Visit ArsTechnica.com:
Follow Ars Technica on Facebook:
Follow Ars Technica on Google+:
Follow Ars Technica on Twitter:

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

38 Replies to “How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica”

  1. Josh

    Cooders in the 90's: I hacked the console and invented new ways to make my game. strong doge
    Cyberbug Cooders: Help me, my character can't sleep right

  2. bigbowlowrong

    Despite the explanations and visuals I got maybe like 5% of what he was saying, but it was fascinating anyway.
    When I was a kid this game blew me away. It was so fun and so beautiful. Still a great game all these years later👌

  3. Rustvaar

    I was terrible at Crash Bandicoot but I totally appreciate the ingenuity and sheer level of intelligence that it took to bring it to fruition. This is like sorcery.

  4. Ted Tates

    awesome article.. it answered all the questions i had about the playstation, like how did they make all these games when i was a child.. this was obviously before the internet developed since ask geeves never had the answer to my questions.. an we never had a youtube and before i could read in american since i'm a kiwi an our english is confusing as f compared to american i find australian english easier.. i still don't understand kiwi english.. but thank god for the internet.. i'd be lost without american YouTube.. i could only understand cheat planet dot com since i was 8 years old and how to create and program bots for me to play against in the early versions of counter strike since dial up was to slow to ever play with real people.. incredible to see how gaming has changed.. i played the story line of battlefeild V for the first time yesterday and the last time i played battlefeild was like over 15 years ago playing 1942.. an i was blown away at how far we have come and i thought it was incredible.. i was super hyped on playing that game the graphics were just amazing to me from what i first started playing and the graphics that i last remember seeing.. it's like taking a 15 year break from gaming to get drunk party bang and travel the world .. to chilling out and seeing the work they have done since i last picked up a game.. you really notice a difference.. it would be like going from one of the brick nokias off the 1990's to a samsung note ultra.. you just get blown away.. i like that experience.. i don't like gradually improvements i like massive improvements.. maybe i just have to take a 15 year break with things to get excited about them when i pick them back up

  5. Cornelius

    Such such great memories, I remember family game nights with Crash bandicoot, take turns each time someone died. Or my mom being a stay at home mom trying to get all the relics and secret levels and jewels.

  6. o Darkdevil

    I used to play this with my mother crash bandicoot was one of the very few games she liked
    2 months before she passed away in 2019 I put my PS3 back online and downloaded the old crash bandicoot as a surprise to her we played the whole day with so much nostalgia

  7. radeed Rad

    The thing I like the most about crash in general is that you feel you arived at a beautiful tropical island giving you the sense of touring a resort. The tropical setting of the game which is apparent in the concept and the music is really giving you that 90s cartoonish vibe that we are missing. They no longer make such funky music. You feel that you are in a holiday when you play this ge discovering the island. Good job boys.

Leave a Reply

Your email address will not be published. Required fields are marked *