Halo Infinite Delayed To 2021 After Graphics Backlash, Xbox Series X To Launch On November 2020



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43 Replies to “Halo Infinite Delayed To 2021 After Graphics Backlash, Xbox Series X To Launch On November 2020”

  1. YongYea

    100% the right call.

    Contribute to my channel on Patreon.com/YongYea or by clicking the JOIN button, and you can also follow me on Twitter.com/YongYea for the latest updates.

    TOP PATRONS

    [CIPHER]

    – Aiten Williams

    – CommittedHail

    [BIG BOSS]

    – Brin

    – Bancheis

    – Jonathan Ball

    – JT

    – Phil

    – WECKmaster 329

    [BOSS]

    – Charlie Galvin

    – Devon B

    – Joe Hunt

    – Michael Redmond

    – Peter Vrba

    – Shepard Gaming

    – Time Dragonlord

    [LEGENDARY]

    – BattleBladeWar

    – Gerardo Andrade

    – Mark Taylor

    – Theron Webb

    – Yue

  2. Ominious Pressence

    I personally think there will be hard crunching for getting halo infinite developed quick. The longer it takes to develop halo the people will loose interest in getting the console when the game does release next year. Ur buying the series X or series S for just the ultimate game pass which u can also get on xbox one and PC. Nothing to push the console's performance near its limit to see what it actually can do.

  3. Luis Alonsoxy

    Maybe it’s just because I grew up playing 360 with a crappy tv, or because up until like 3-5years ago I’ve been watching videos in 480p but the game looks decent enough, as long as it plays fine I don’t mind, but whatever, halo wars until it releases

  4. Oblithian

    Halo is not what it was. I think it peaked in interest at 3.

    The new game may end up being amazing, but it is going to have to work for its success. It won't sell a console on name alone.

  5. orangeapples

    The sad part is that normally when games are revealed before launch it used to be a situation where games looked impossibly good compared to the final product. If the demo version is so lacking the final game probably looked much worse.

  6. Zach infoe

    I think they were trolling everyone with the graphics, I mean how could they possibly think that flat textures not even as good as Halo 3 were acceptable for a game 13 years later? Lol

  7. neocomp92

    To me, this is both a good and bad thing.

    Good, because it shows that 343 listens to consumer feedback.

    Bad, because the release itself shows that 343 was stuck with the bad habits of AAA gaming. Especially from Ubisoft, we have seen the practice of ultra-polished vertical slices in demos, only to have a severe downgrade in the final product for almost a decade. If Halo Infinite continued with its previous release date, it is most unlikely that the final product would have come even remotely polished for the new console. It may even be an Andromeda all over again, with periodic patches just to fix graphical issues.

  8. LukiSurkraBlade

    I think people forget part of development was also building a brand new engine, and part of the team was sectioned off to help with Halo Wars 2, as well as they outsource a ton of their work. Ontop of that, they have to try to keep up with marketing, which has their own agenda, so if marketing pushes for a trailer or a gameplay demo, they have to try to follow through. I suspect the trailer that talked about the armor was completely outsourced to meet demand. Along with this, there is also still a part of the team that is focused on helping with the halo tv show, which is apprently still going on. Part of this is definitely their fault, but its not all on them. Microsoft also pushes the game studios they own to give them a product quickly, with the features they want. Publishers often have an iron grip on certain game studios, and will run them dry( EA, Activision, Big Fish Games, ect). With that, covid has affected alot in the way of development, its not the sole reason, and it does feel like an excuse for some things, however, when work is forced to continue remotely, it is much harder to coordinate, send in needed models, textures, code changes, effects, etc over internet instead of a company building server. Plus with outsourcing alot of their stuff, they also have to rely on those people being able to send in stuff on time without delays. Remote work also means not everyone on the team has access to the equipment they had while at work, and have to make do with slower or less powerful computers. Some may have been able to make the transition smoothly if they had an equally powerful work station at home, but that isn't going to be the case for everyone. Rendering alone can take hours to even days depending on the hardware, and game testing can be absolutely impossible if all you have is a cheap laptop at home. 4 months doesn't sound like a lot of time, but many people who work on games and are closing a deadline work 50 hours or more on it, meaning huge progress can be made in a short amount of time, but when that time is limited by remote work, coordination occurring outside of the comfort zone, and dealing with what is not their usual workstation, you can see where a company can fall behind. What should have happened originally, is that we were told about a delay at the time of the showcase, and just given the armor trailer and dev interviews instead of gameplay. That is on part of 343, mainly the marketing and pr for thinking that everything was ready to go, and on Microsoft, for putting a huge amount of pressure on 343 with their talk of the best graphics ever, as well as putting the same stress on many other companies. I wont be surprised if we see more delays of games, or graphical and gameplay updates occurring after a games release. 343 is trying, just like every other game company, and although they have made a few mistakes with infinite, constantly berating them is not going to help. That is hugely detrimental to these people who are already trying their hardest with what they have. Constant toxic community hate is what makes people quit and leave their jobs, or makes game companies give up on a game entirely. They are after all a small company, not as small as obsidian, bit not as big as Bungie or bethesda. They can't crack out a game that is this big, with a gameplay setting they've never completely done before, while still developing a second game, and who knows what other side projects they were tasked with by the lead and microsoft( fire team raven) as quickly as the bigger companies or even smaller companies who have experience in open world games and development. I cant imagine how some of those employees feel working long days to being us something great, being forced to release things ealier, and seeing such constant toxic backlash every time they take a break and check their feed or check gaming news. That has to make some of them feel like giving up. Even if some of it was part of their companies fault.

  9. Rico Redstar

    It's a good move but a double edge sword, Now I don't feel like I HAVE to get a series X on day one, since Halo was the only launch title exclusive I was interested in. Now I can focus on the PS5 and just get cyberpunk and spiderman on that console

  10. LeonMarvel

    There is zero logical reason for anyone to get any next-gen Just think back on any of the previous console releases and the games that went with it This is so lackluster in comparison. Save your money wait for a bundled edition

  11. thisisKT92

    They have been developing this "mess" for a couple of years now, Covid-19 is here for like 6 months now? How is it a legit excuse? Even if it's an early january build, it's still shameful compared to spv3… Which has like a 20 year old engine at this point compared to the brand new slipspace engine fml

  12. Andrew Jablonski

    Xbox started this gen off on the right foot, but they have fucked up almost every step of the way since the initial announcement.. I'm buying both but still very sceptical Xbox will be worth a shit.

  13. Asdadsgs Aadasf

    I think it's glaringly obvious at this point that 343 should not be in charge of the Halo franchise. I don't even care about Halo that much, I'm not an xbox guy, they just don't seem like the best studio for it.

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